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We've been using the PhysX CCT in our game and it has proven to be performant and capable - but we notice through testing (and in the doumentation) that capsule and sphere colliders are not respected …
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**Issue description:**
Trying out the automatic ragdoll setup.
It seems that it's placing the capsules in weird positions and i have no idea why. Of course i can fix this manually, but that's n…
Muzz updated
5 months ago
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# Dynamic Routing Between Capsules #
- Author: Sara Sabour, Nicholas Frosst, Geoffrey E Hinton
- Origin: https://arxiv.org/abs/1710.09829
- Related:
- https://github.com/naturomics/CapsNet-Ten…
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### Brief Description 🤓
Provides data on SpaceX launches, rockets, capsules, and missions, ideal for space enthusiasts and educational projects focused on space exploration.
### How will you develop…
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UBPs appear to be the "physical" currency equivalent in SF2e and can be used in place of credits for crafting items. However, they are needed for certain things like Creator Capsules (allows faster cr…
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**Minecraft version:** 1.16.5 (may be later versions too)
**Capsule version:** 5.0.94
**Issue:** Some of the dungeon loot capsules use infested cobblestone blocks instead of regular cobblestone. T…
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A fun thing to observe is that sometimes, two cells stay joined but split up.
My theory is that I forgot to change the coordinates of some of the cells.
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**Minecraft version:** 1.16.5 (may be later versions too)
**Capsule version:** 5.0.94
**Issue:** Some of the dungeon loot capsules advise players to craft blueprints from one-time use capsules usi…
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Hi,
thanks for sharing your implementation. I read through your high-level description on https://openreview.net/forum?id=HJWLfGWRb , and I have a question about your implementation of the EM routi…