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For the context, read the related article on [LMW](https://www.lostmediawiki.com/Munkiki%27s_Castles_(found_mobile_game;_2002)#)
For a gameplay on Nokia 3410 (i.e. how exactly it is supposed to be)…
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Castles and towers should perhaps be "masoned" of a different colour (but this will clash with the treatement of that name...)
Similarly, should the openings be able to be coloured differently? If so…
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### Preliminary checks
- [X] I've checked that there aren't [**other open issues**](https://github.com/ihhub/fheroes2/issues?q=is%3Aissue) on the same topic.
- [X] I've checked that this issue is …
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title has it all
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### Game and System Information
- **Version:** 1.19.1+dev (55b6010f77690cc150d576edfc0ad1f987d62345 + unrelated local changes)
### Description of the bug
The random map generation generates poten…
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**If your feature request is a mod suggestion:**
1. Has someone suggested this mod before: **yes / no** no
2. Why should the mod be added: I wish we get more nether adventure options. Nether ha…
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To add the Item Pile merchants ability to have vendors "open" or "closed" and to even vanish when closed, it would be nice to have time based locking and unlocking for their shop doors. I can see othe…
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There is `AssertionError` when i tried the following codes.
```
from diffusers import LuminaText2ImgPipeline
from optimum.quanto import freeze, qfloat8, quantize
pipeline = LuminaText2ImgPipelin…
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```
What steps will reproduce the problem?
1. Start the game
2.
3.
What is the expected output? What do you see instead?
Expected: game draws the first castle. See second attachment for Stella
emu…
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```
What steps will reproduce the problem?
1. Start the game
2.
3.
What is the expected output? What do you see instead?
Expected: game draws the first castle. See second attachment for Stella
emu…