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It is already implemented a detection collision system but the collision is not handled. This means that as is a robot can pass through a wall or another robot.
We should implement a system that m…
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I find myself missing Begin/EndContact methods. The current framework is good enough to detect when a collision is happening, but not when it begins or ends.
I'm not sure what the best way to handle …
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I just had some problems with draw:frame and namspaces
this element can have both a presentation:style-name and a draw:style-name attribute. the current Element.setAttribute() function will use the f…
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### Requirements
We are a small team within a large company (~20k) aiming to deploy a FeatureFlag solution across the company. Our solution aims to centralize feature flagging between hundreds of t…
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Yes, what you're describing sounds exactly like common subexpression elimination (CSE). You already have the right idea: instead of recalculating the same expression multiple times, you reference the …
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I've uncountered some interesting collision handling behaviour and I am not sure if it is an error on my part, or a bug in `bevy_xpbd`.
I have entities that have `Vision`. I implement `Vision`, by …
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运行不了automatic_control_revised.py 显示缺少东西
![image](https://github.com/user-attachments/assets/49cb2fb5-7201-40cc-a2d2-5cae35bdf0c6)
C:\Users\ROG\anaconda3\python.exe F:/navigation/automatic_control_re…
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This is a suggestion that's not particularly needed but can be quite a boost in productivity if you are used to it. You can close this issue if you don't feel like ever implementing it for any reason,…
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Such as collision checks and manifold calculations
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* [ ] Design and create sprite sheets for all characters and key game elements (e.g., abilities, items).
* [ ] Ensure sprite sheets are optimized for performance (correct sizes, formats).
* [ ] Choo…