-
Hi,
I am trying Combat Overlay for FVTT 10.291 and DnD 2.2.1 on Browser Opera GX. I installed the module, enabled it, then enabled the option for the overlay to always be visible in combat.
Sta…
-
I'm envisioning a total of four options on the combat screen: Attack with Item #1, Attack with Item #2, Use Special Item, and Run Away. Am I missing anything else?
I think attacking with two weapon…
-
```
15:01:31.0151 [ERROR] Keen: System.ArgumentException: Destination array was not long enough. Check destIndex and length, and the array's lower bounds.
at System.Array.Copy(Array sourceArray, I…
-
### Describe the bug
From: **aujkis**
Would it be possible to add anchor overrides to support when in and out of combat mode with addon https://www.curseforge.com/wow/addons/combat-mode ?
Sourc…
-
I'm not sure if this is an issue with Basic End/Nether Ores or Almost Unified but if you craft 9 Tech Reborn ore nuggets into a block, and then craft the block back into nuggets you get 9 Basic End Or…
-
See https://github.com/Jnnshschl/AmeisenBotX/commit/9d4e55b825b96ae546ffefcbab7683ccec3b638c#diff-66a81fb5c9977f16647123356e724d82be3d7c7c63f3bea0e2f0b48845717d69
-
Related to the recent improvements from #12256 and similar
It can be quite difficult to identify individual tokens when trying to attack, block, or target.
Not sure if it will become easier with…
-
English rulebook mentions a player retreating from combat against neutral units, but doesn't explicitly clarify whether a player can do it proactively at will or not. From my experience with both Arch…
-
Hi maxsu. I'm not sure if this is the intended behavior, but I assume it is not. There is a soft incompatibility between Maxsu's Block overhaul and [Sekiro Combat S](https://www.nexusmods.com/skyrimsp…
-
Need to figure out what combat type to use