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The Against the Darkmaster (VsD) combat round requires that all movement happens simultaneously each round. Would this be possible to implement? The VsD ruleset developer for Foundry has configured yo…
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```
Starting simulation.
Commandline: ['iterations=100', 'threads=8', 'fight_style=LightMovement', 'process_priority=low', 'single_actor_batch=1']
--------------------------------------------------…
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**Describe the bug**
When I try to run a combat simulation, it quickly goes through the simulation, but only gives an error.
**To Reproduce**
Steps to reproduce the behavior:
1. Open the game.
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Dear developer,
Thank you for providing this wonderful tool. I found scBatch is really helpful for correcting batch effects. However, when I want to proceed DE analysis (e.g. by edgeR), I found tha…
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**Is your feature request related to a problem? Please describe.**
Yes. ES gives unnecessarily precise information regarding to boarding combat, particularly given that there is no story or lore reas…
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muppet @ http://www.slightlymagic.net/forum/viewtopic.php?f=82&t=17210&p=196524#p196524
This one is more of an attack with ai hints.
If you give it say 20 0/2 creatures and a Signal Pest I am pretty…
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**Describe the bug**
load EssentialsXSpawn and GrimAC at the same server
the player is knockback before dying.
there will be about 3-30Flag simulation.
_depends on the distance from spawn. There …
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Cool prototype! Had a good time bashing those dudes with my sword.
_Do you find the FPS Controller coupled with melee combat realistic? Why?_
The sword looks great, but I think the animation makes…
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As a complete team, we all need to sync up and talk about how the simulation might run.
Potential thought branches so far:
1. the life forms are elements, as in the periodic table elements, with…