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There doesn't seem to be any documentation about the emulator and at first I didn't realize it was emulating the CPU and executing code from a ROM image.
The curses emulator appears to have a diffe…
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Hello, one thing I have noticed that almost every Genesis emulator misses is the ability to overclock it. More specifically, to emulate an overclock, after all you're actually not overclocking the sys…
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For many years, MGS1 has had collision issues with PGXP CPU enabled (non CPU has no effect on this game), resulting in Snake randomly morphing through the geometry, breaking the game. Since PGXP seems…
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The words binary is arm only, meaning it doesn't work on x86 or other CPU architecture devices. x86 is probably the most useful, as most people use x86 emulators on their x86 development machines.
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### What should happen
90s PC games, like Quake and Half Life, often provide a software rendering option for those whose GPU are either non existent or not compatible. To speedup the CPU rendering pr…
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The CPU utilization for running this is near 100% on a rM1, so it may be worth looking to see if there is any low-hanging fruit for quick optimizations in libqboy. Maybe @calc84maniac would have some …
Eeems updated
10 months ago
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I have some results from tests of both precisions. Two measurements of errors has been carried out. Both of them are the comparison of every single element in the reuslt of the GPU implementation [gpu…
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I couldn't find a contact address, so apologies in advance for abusing the issue tracker for this, but I'd like to point out an article that describes an optimal interpretation loop, called "the Nostr…
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**Feature**:
General idea is to support **native** x86 emulation without the need of 3rd party software such as DOSEMU, QEMU, etc.
**Requirements**:
* At least MS-DOS and FreeDOS should work.
*…
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For the mechanics point of view, it requires the decision of the CPU board and LCD and battery in order to finish, but to start playing with it we require the following decisions:
- Will we like it to…