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instead of trying to animate a movie into end, we can just do RPG cut scenes which are kind of like static pictures with text boxes in minor animation on like hand, gestures and facial gestures with m…
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Fore some reason a placid island of ignorance can currently play in normal stages, whicg is kinda wierd and doesn't really make that much sense
Secondly, there should be a shrine of order in lunar …
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Tested on 0.6 PS Vita.
The cinematic/mission cutscene camera FOV appears lower than retail builds. This results in character close-ups often appearing awkwardly cut off in frame.
To reproduce:
1. St…
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I had planned for this in version 0.4 Testing confirmed that the face looks terrible during cutscenes.
![image](https://github.com/user-attachments/assets/7aaaa65b-0b74-445f-9d74-8227f1ccd3ab)
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There are still some cutscenes that are not affected by the new cutscene skip that players can stumble into. This includes, but may not be limited to:
- Alhafra, giving the Large Bread to the boy
…
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I just tried this camera, but for some reason in Grand Blue Fantasy Relink version 1.2.1 (says version 1.3.2 in game but that's a misnomer, as I downloaded an older version with depotdownloader, versi…
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### Describe your problem here.
I am just workin on my mod and I was finding this process with the source code, but the moment I added the cutscene, the game crashed after opening the week and this…
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**Describe the bug**
Shana has a 2D square above her head for the whole cutscene. Heard some audio pop/crackling and also the sound the virage makes when reaching out seems slightly different from re…
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The function is enabled but it doesn't open the popup to skip cutscenes automatically. Not sure why or what could I add to this to help with teh report.
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**Describe the bug**
First cutscene from Fester talking about the MTNS and the Black Whatchamacallit had audio stutter.
https://github.com/Legend-of-Dragoon-Modding/Severed-Chains-Public-Test/asse…