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### Short Description of the issue:
Bar decals have a square background texture visible
![image](https://github.com/tsunamayo/Starship-EVO/assets/27857711/e62ec866-3bd7-4757-bbed-f4eb0236b42c)
![…
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EditorでTransform、ScaleやMaxDistanceをあわせたあと、Upload後に歪むことがあります
条件不明(もう一回アップロードすると治ることが多い)
![image](https://github.com/ReinaS-64892/TexTransTool/assets/19793388/813475eb-0371-418e-acec-5c61bc1d987b)
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![Image](https://github.com/user-attachments/assets/23c3d330-9045-4667-9710-580e720d6256)
Rework of the Natrix, into an S3 medium courier. It will be the largest courier available from OPLI Barnard…
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I killed a rotfish and there was a scorch mark left on the surface of the water.
![image](https://github.com/DarkPlacesEngine/darkplaces/assets/424218/25a35f27-1961-4977-bf14-a2a86257ca31)
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The property `decals` takes an array of filenames to be used as decals. However, there is no way to specify built-in decals, such as Goobert's paint, Myco's fungus and stitches, Snelk, Leshy, Hungry C…
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1. Ability to reference the ground scar textures (one or many) from weapondefs
2. Control minmax alpha and alpha decay (determines how long the texture decays) from weapondefs
3. Control the grade o…
lhog updated
4 months ago
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There should be support for creating and editing decals in AresEd.
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Original issue reported on code.google.com by `jorrit.t...@gmail.com` on 8 Nov 2012 at 1:20
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The ability to place decals similar to Source Engine would break up the repetitive tiling textures that are generally a problem with these types of levels. I am still working out the details on how it…
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![image](https://github.com/ZeroK-RTS/Zero-K/assets/2573076/e3571c09-0615-466b-9f49-aff60cf6998a)