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When loading a craft file in editor and on launch, decals will not project on to doors or ramps. In the the editor, they’ll reappear if you use the translation tool on them, but disappear again on lau…
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## Description
If you right click while placing decals the client will crash. Old behavior was just that it would remove decals
**Reproduction**
1. Open Decals UI
2. start placing decals
3. rig…
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**Describe the bug**
The decal gets replicated when splatted. This happens when you try to splat just around the corners; you can then clearly see the partial/full replication (just once) of that …
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### Describe the bug
decals in old hammer maps are z-fighting with the surface they're placed on
### To Reproduce
Open any hammer map in a scene
decals are z-fighting
### Expected behavior
decals…
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This occurs in HL2, TF2 and anything using source 2013 (I'm unsure if it's broken in L4D or CSGO though it likely is).
Certain Textures are supposed to fade in or fade away over time with the "$dec…
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Being able to extract maps with locations of the prop/scenery placement is a great addition btw,
My ask is would it be possible to retrieve more data of the transforms (pos/rot/scale) of things wit…
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**Is your feature request related to a problem?**
I would like to change the Blend Mode of sprites programmatically.
Context: We have a lot of decals in our game, that we place using our custom le…
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The property `decals` takes an array of filenames to be used as decals. However, there is no way to specify built-in decals, such as Goobert's paint, Myco's fungus and stitches, Snelk, Leshy, Hungry C…
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### Godot version
aa6ec763179e5bf1d1300aa72dc5f4172d810efa
### System information
Arch Linux, Mesa Intel® UHD Graphics (CML GT2), Vulkan Forward+
### Issue description
`Decal`s using `ViewportTex…
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There's a tool called Armored Core 6 Emblem Creator that has the ability to transfer downloaded decals into user decals (see https://github.com/pawREP/ACVIEmblemCreator/commit/878f824526d50cea0d49790c…