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### Describe the project you are working on
2D destructible terrain multiplayer game. And rendering smooth font outlines with msdf. PR here: https://github.com/godotengine/godot/pull/44772
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jordo updated
3 years ago
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Concrete isn't giving buildable area like there;
![image](https://cloud.githubusercontent.com/assets/7933210/3552605/cd8f5312-08f9-11e4-9b43-d4d39810dc5b.png)
## Edit (by @penev92):
### Intended …
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After a crash in a UFO mission, I reloaded my save for both an in-mission file and out of mission file. Both saves give the "Building BUILDING_EDEN_MANSIONS has no landing pads" error and closes the g…
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### Problem Description
This issue outlines the philosophy and critical concepts (intended functions) of the Boarding Rework that is not far from being ready to PR.
This philosophy is being provided…
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**Is your feature request related to a problem? Please describe.**
I recently had to switch from LOD terrain to non-LOD terrain as I'm developing a multiplayer game and LOD terrain currently does not…
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Seeing how advanced object placement became now I try to figure out the best approach to put roads on the terrain.
I guess I can have an array of pre-generated line segments in memory (with some quer…
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I tried this map earlier for Darkmod which has animated grass and water. It runs quite smoothly, the only thing missing is player collision with the grass to flatten it.
Here is the link to the pk4:
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ghost updated
8 years ago
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## Observed behavior
Units can move through large props.
## Expected behavior
Units cannot move though large indestructible props.
## Screenshots
![shot_20240323_194410_46](https://gith…
xezon updated
2 months ago
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Get working marching squares terrain for destructible terrain.
See: https://catlikecoding.com/unity/tutorials/marching-squares/
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### Describe the project you are working on
Godot core.
### Describe the problem or limitation you are having in your project
Godot does not do much in the way of helping users save and load …