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It would be nice if support for DirectInput based Gamepads was added.
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```
[10/15/2023 13:35:04] [D] Attempting to import DirectInput functions from C:\WINDOWS\system32\dinput.dll.
[10/15/2023 13:35:04] [I] Successfully initialized imported DirectInput functions.
[10/…
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SDL 2 doesn't work on Windows 98 by default, which means that the i586 builds are going to miss out on the following features:
- Expanded game controller support introduced by #22
- #48
- #51
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nmlgc updated
3 weeks ago
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If someone's looking for something to do, the game does not currently have controller support. If implemented, it should be done so with DirectInput (for Windows) and SDL2 (for literally everything el…
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Many older games used engines like GameMaker, which did not allow the developer to opt-out of graphics and/or audio output, but was also extensible. This led to cute situations where entire full-fledg…
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Error
Additional information: HRESULT: [0x80070057], Module: [General], ApiCode: [E_INVALIDARG/Invalid Arguments], Message: The parameter is incorrect.
I have been working on a force feed back exampl…
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From VS Performance Explorer, DirectInput.DataObjectFormat.__Native is still alive after dispose method. Please correct me if I am wrong.
`if (joystick != null)
{
joystick.Dispose();
}
if (di…
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On every 3rd party DirectInput controller I own, the buttons are labelled with numbers starting from 1. al_get_joystick_button_name returns the buttons numbered from 0. So if the game asks the player …
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```
What steps will reproduce the problem?
1. Copy dll from P64, place in plugins
2. Displays in list
3. Cannot be used
(probably simply incompatible)
What is the expected output? What do you see in…
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This controller, released in 2021, is a nifty paddle / joystick combo. When the stick is deflected, it's an 8-way digital stick; when the stick is twisted, it's an analog positional paddle. Windows 10…