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- [ ] Embedding Godot UI for **Windows**
> Godot Engine windows (both the main window, and other windows created after startup) may be rendered into surfaces provided by the host process.
> Current…
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### Summary:
When using DirectX RHI, some advanced shader features are delivered by high version of shader model. The shader model version has a strong binding to the Windows version, therefore, lo…
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Application has crashed: C++ exception
mods/base/req/xaudio/XAudioSource.lua:117: Cannot use closed resource!
SCRIPT STACK
get_state() @mods/base/req/xaudio/XAudioSource.lua:117
is_active(…
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I might be barking up the wrong tree here and Windows' auto-HDR mode requires DirectX, but can the OpenGL renderer support HDR and if so, will it be added?
I can see that dpjudas's D3D11 and 12 ren…
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How to make modern games work in SLI mode on direct x 12?
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I'm running an older version of Windows 10 dated 2015. Due to legacy software compatibility issues, I am unable to update to a newer version of Windows 10.
Therefore, there is no DirectX 12 install…
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### Describe the feature/enhancement you need
Ref discussion: https://github.com/MicrosoftEdge/WebView2Feedback/discussions/4138
WebView2 on Xbox One does not appear to support WebGPU, even thou…
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Game instantly crashes in about 15 minutes of ZI gaming. No FPS drop, no freezes, just crush. This is not just a problem for me, attaching some Reddit and Steam discussions:
1. [My Reddit poll](https…
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#### Your system information
* Steam client version (build number or date): 1721173382
* Distribution (e.g. Ubuntu): Debian 12
* Opted into Steam client beta?: No
* Have you checked for system u…
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I'm sure this is more of the Cubism SDK problem than the plugin problem.
**Calling any Live2D renderer in DirectX 12 RHI mode crashes the engine.**
Upon searching through the [official SDK website](…