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I use follow way to bind wpf image
```
public TqkLibrary.Wpf.Interop.DirectX.D3D11Image image; // an image bind render result and return to font-end
public Image2D(Image2DViewGeometry viewGeometr…
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## IDXGIAdapter
- [x] CheckInterfaceSupport
- [x] EnumOutputs
- [x] GetDesc
## IDXGIAdapterInternal
- [ ] GetUMDDeviceSize
## IDXGIDevice
- [ ] CreateSurface
- [ ] GetAdapter
- [ ] GetGPUThre…
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I just don't understand how it's working, i can't find the dxgi.dll i only have a dxgi.cpp. I'm using a quest 2 and i want to install vr performance kit on ETS2.
Thanks for reading
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**Release Type**: Github + Official
**Version**: Github latest commit + Latest 4.2.0.2188
**Platform(s)**: Windows, DX11 Level 11_1
**Describe the bug**
When enabling fullscreen, a `DXGI_ERR…
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### Preflight Checklist
- [X] I have read the [Contributing Guidelines](https://github.com/electron/electron/blob/main/CONTRIBUTING.md) for this project.
- [X] I agree to follow the [Code of Condu…
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Afaik DXGI flip model surfaces (https://devblogs.microsoft.com/directx/dxgi-flip-model/) don't support exclusive fullscreen, only borderless fullscreen. In Bevy we've had some users running into crash…
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Running 3070M in a virtualized Win10 under proxmox. Keep getting this error 1-2 minutes into gameplay.
GPU temps normal.
Lowering game settings does not change anything
Games tested
Spiderm…
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Error Handling required for DXGI calls instead of only d3d12 calls.
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First of all thank you for putting this together, it really speeds things up for me.
I'm currently trying to display the texture, however the dxgi format doesn't seem to be correct:
tensor1 = torc…
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technically in d3d9 you specify the number of backbuffers, and so d3d9 uses a "back buffer count" (where there may be an implicit front buffer...)
but in dxgi you specify the number of total buffer…
giias updated
4 months ago