-
**Describe the project you are working on:**
A interactive ficition engine. Is text based with ilustrations created in runtime and added between the text. RichTextLabel is critical because the engine…
-
Hi, Thanks for making this project public, I did try the example and it is perfect for generic usage.
Although I am having hard time to figure out exactly how do you create new nodes. Ideally I wou…
-
Ears features do not render at all in BTA 7.1 pre1a despite the mod loading just fine.
I followed all of the steps [here](https://github.com/unascribed/Ears/wiki/Better-Than-Adventure-Installation) a…
-
**Describe the bug**
when adding the "Game Capture" Source vis the sources list, there is no option labeled "Select Window" appears in the source properties.
**Screenshots or video**
![image](htt…
-
I have couple questions, sorry if they seem stupid sometimes, but maybe you can clear my mind:
1. What type of Matrix to supply to ApplyTransform (3x2, 4x4?).
2. Is the matrix supplied is global…
-
My use case for Naga is converting from GLSL ES to WGSL at runtime. GLSL ES only supports combined image/samplers, and it would be quite annoying for me to change my code to do something else. Many ty…
-
Investigating interest in an extension for procedural textures - IKEA_procedural_images
The purpose of this extension is to enable procedurally generated images that can be used as texture refere…
-
**Bug description:**
I'm using Kivy Garden graph widget to draw various graphs how population sizes change over time. Specifically I'm using the SmoothLinePlot module.
The program and graph drawin…
-
we are trying to use DynWaves as a cosmetic feature only, but we don't want the dynamic waves to impact my simulation which is based on Ocean queries using OceanRenderer.Instance.CollisionProvider.
…
-
Anima-t3d: it would be nice if you posted some more basic tutorials.. documentation on three is sparse
anima-t3D: well for one a basic cube (1light, 1 plane, 1 cam, 1 cube)