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Some time should be spent thinking about how the Lua scripting API should look like. Ideally, it should be possible to implement almost all magic/item/AI/other logic inside Lua instead of C++. The ide…
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With #147, the way `location` is calculated for map objects was changed. One unresolved question is how to add custom nested containers and have the location parenting still work.
Here's what I was…
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# Basic concept
Of course, it is impossible to implement all specification at the same time. We should consider and implement step by step.
- All mods can be toggled. By default, they are all en…
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# 詳細 Details
Here are two thoughts that could make npc with more interesting feature in the game
1. Npc can not have traits as the player does. npc ican have different skills defined in ability.lua,…
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This will be extremely annoying to get right since the rider/mount targeting is pervasive throughout the entire codebase. I'm not sure that event hooks alone will cut it in this case. We might need a …
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# Abstracts
Mod package is archive which contains all of the mod data. It is the format when you publish your mods or install other's.
# Archive format
Zip is the best. Zip is supported…
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TODO: Find out memory for whether player has HM unlocked for current map
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### アイデアのカテゴリー
ギミック
### アイデア概要
**[要望] TUSB内の時間(イベントタイマー)と7日周期による曜日の概念の追加**
**アイディア概要**
プレイヤーがワールドにログインし、初めて通常世界エリアに入ると、時間(イベントタイマー)が進行し始めます。
時間の基準はMinecraft内の1日(20分)であり、環境に応じて進行速度が異なるこ…
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I've been racking my brain over this one.
Basically, what the localization environment was supposed to be in my mind was a way of taking the bundle of localization-specific data for map objects lik…
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This issue is present when using the special action 'Continuous Attacks' on an enemy, provided the enemy is strong enough to live through most of the attack where midway through the CTD occurs. It is …