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Ruin0x11
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OpenNefia
(Archived) Moddable engine reimplementation of the Japanese roguelike Elona.
MIT License
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18
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Update README.md
#364
Ruin0x11
closed
2 years ago
0
Code contributing
#363
txe
closed
3 years ago
2
Declaratively specify UI widgets instead of needing to call `Gui.add_hud_widget()`/`Gui.add_global_widget()`
#362
Ruin0x11
opened
3 years ago
0
Standardize the two kinds of "blocking" in event callbacks
#361
Ruin0x11
opened
3 years ago
0
In-game menu for changing the current theme set
#360
Ruin0x11
closed
3 years ago
0
Random fixes
#359
Ruin0x11
closed
3 years ago
0
Missing racial images should not cause errors in character making
#358
Ruin0x11
opened
3 years ago
0
Typechecker; typecheck data entries
#357
Ruin0x11
closed
3 years ago
0
Making screen scrolling compatible with draw layers
#356
Ruin0x11
closed
3 years ago
0
Bugs with updating the screen in the middle of scrolling
#355
Ruin0x11
opened
3 years ago
0
Move default aspect function implementations from interfaces to concrete classes
#354
Ruin0x11
opened
3 years ago
0
Screen scrolling (α version)
#353
Ruin0x11
closed
3 years ago
0
New map editor/map format
#352
Ruin0x11
closed
3 years ago
0
Think about how aspect state and prototype definitions should work together
#351
Ruin0x11
opened
3 years ago
1
Implement startup/time warning messages
#350
Ruin0x11
closed
3 years ago
0
Implement combined diagonal keybinds
#349
Ruin0x11
closed
3 years ago
0
Character references are unintentionally saved onto activity instances
#348
Ruin0x11
opened
3 years ago
2
Advanced drawing APIs
#347
Ruin0x11
closed
3 years ago
0
More ergonomic way of creating draw callbacks
#346
Ruin0x11
opened
3 years ago
0
Independent map renderer UI component
#345
Ruin0x11
closed
3 years ago
0
Small refactoring of character making to be more general
#344
Ruin0x11
closed
3 years ago
0
Implement gene engineering
#343
Ruin0x11
closed
3 years ago
0
Implement startup/time elapsed messages
#342
Ruin0x11
closed
3 years ago
0
Implement menu hiding in inventory proto callbacks
#341
Ruin0x11
closed
3 years ago
0
Implement all traits and items with charges (spellbooks, rods, etc.)
#340
Ruin0x11
closed
3 years ago
0
Make the default operation for :mod(...)-like functions "set" instead of "add"
#339
Ruin0x11
opened
3 years ago
0
Potion puddles from potions with an `IItemPotionAspect` don't work
#338
Ruin0x11
opened
3 years ago
0
Implement key hints
#337
Ruin0x11
closed
3 years ago
0
Hiding/showing of the inventory menu inside inventory protos is incorrect
#336
Ruin0x11
closed
3 years ago
0
Make key delay operate on delta time instead of frame count
#335
Ruin0x11
closed
3 years ago
0
Implement house guests
#334
Ruin0x11
closed
3 years ago
0
Support pagination inside config menus
#333
Ruin0x11
opened
3 years ago
0
Implement all unique dialogs/sidequests
#332
Ruin0x11
closed
3 years ago
0
Format the codebase consistently
#331
Ruin0x11
opened
3 years ago
0
Immutable data edits
#330
Ruin0x11
opened
3 years ago
0
Support multiple fonts, font fallbacks and font styling/switching in theme entries
#329
Ruin0x11
opened
3 years ago
0
Implement `noAggroRefresh`
#328
Ruin0x11
opened
3 years ago
0
Make `default_impl` on `IAspect` a concrete required class table instead of a require path string
#327
Ruin0x11
opened
3 years ago
0
Add config menu items that are missing for some base config options
#326
Ruin0x11
opened
3 years ago
0
When generating a map, regenerate stairs for vanilla's instanced sub quest maps if they are active/completed
#325
Ruin0x11
opened
3 years ago
0
`face.bmp` for Elona+ themes seems to have a different format than vanilla's
#324
Ruin0x11
opened
3 years ago
0
Change "talk type" from an integer to a data prototype ID
#323
Ruin0x11
opened
3 years ago
0
Save data updating
#322
Ruin0x11
opened
3 years ago
0
Remove documentation feature/Penlight/Fennel
#321
Ruin0x11
closed
3 years ago
0
Serializing class instances can mutate their state in damaging ways
#320
Ruin0x11
opened
3 years ago
0
Mod loading order should always be deterministic
#319
Ruin0x11
opened
3 years ago
0
Ability to change the character making steps based on the scenario chosen/other variables
#318
Ruin0x11
opened
3 years ago
1
Refactor color constants in code/data prototypes to use themes
#317
Ruin0x11
opened
3 years ago
0
Refactor usages of I18N.quote_speech() to use ICharaTalk:say()
#316
Ruin0x11
opened
3 years ago
0
Add fallback tone for characters that are missing certain talk events
#315
Ruin0x11
opened
3 years ago
0
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