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It appears that child entities do not inherit `this.scene` from its parent. I first noticed this when killing an actor with children and getting the following warning:
```
Cannot kill ac…
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### Steps to Reproduce
```ts
const engine = new Engine()
const a = new Actor({name: 'A'})
engine.add(a)
const b = new Actor({name: 'B'})
a.addChild(b)
console.log(a.scene, b.scene)
```
##…
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**Describe the bug**
When adding a component to an entity which is part of a flattened branch I get `fatal: table.c: 1533: assert: !(table->flags & EcsTableHasTarget) INVALID_OPERATION` with the call…
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I did a quick benchmark between:
Unit_Tests/17_EntityComponentSystem
https://github.com/AlexSabourinDev/dod-playground (faster fork of original)
Both tests compiled on same computer, the-forge …
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Seeing some examples here where TypeDoc is no longer (?) converting `"` in the module name to underscores.
https://excaliburjs.com/docs/entity-component-system
- `https://excaliburjs.com/docs/ap…
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Hi! This is more of an opinion but now that I've been trying to port my stuff to Bullet's C API and worked a bit with it I'm having doubts about it.
The API itself is very awkward to use. I didn't …
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WHY? It's just small sprites floating around? ECS mission should be to optimize speed, not drag it down.
![Untitled7](https://user-images.githubusercontent.com/3727523/72840954-04211e00-3c9e-11ea-…