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ConfettiFX
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The-Forge
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Apache License 2.0
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Please move over all the branding images which are unrelated to the core project itself.
#318
Kabir404
opened
1 month ago
0
Missing PathStatement.SteamOS.txt after running PRE_BUILD.command
#317
Klaus-E-J
closed
1 month ago
2
Release 1.60 - October 11th, 2024 - GPU Work Graphs | Filesystem Refactor | Window System Refactor Phase 1
#316
TFJenkins
closed
1 month ago
0
[Shader Debug] Enable debugging on shaders - vulkan GL_EXT_debug_printf
#315
Hideman85
closed
2 months ago
4
[Need Help] Integrated GPU - Shared memory with CPU
#314
Hideman85
closed
2 months ago
1
Tried to launch different examples, nothing works, got different errors
#313
picxxel
closed
2 months ago
2
iOS ui patch
#312
TFJenkins
closed
2 months ago
0
Release 1.59 - September 6th, 2024 - STAR WARS™: Bounty Hunter™ | Replaced Gainput with our own Input library | Removed Vulkan from Windows Run-Time | Removed API Switch | Third-Party Integration
#311
TFJenkins
closed
2 months ago
0
CMake support
#310
sandroandrade
closed
3 months ago
3
Unit tests crash on Linux with vulkan-icd-loader 1.3.285
#309
sandroandrade
opened
4 months ago
0
Missing textures for 39_ParticleSystem unit test
#308
sandroandrade
closed
4 months ago
2
Merge latest
#307
jameslen
closed
5 months ago
0
## Release 1.58 - June 17th, 2024 Behemoth | Compute-Driven Mega Particle System | Triangle Visibility Buffer 2.0 Update
#306
TFJenkins
closed
5 months ago
0
Any tutorial that how to start a project with vscode that can be built for android and windows exe both?
#305
Muhammadinaam
opened
5 months ago
1
Missing #else implementation in fntGetFontAtlasSize()
#304
sliptrixx
closed
2 months ago
1
Wrong description or permission
#303
joskuijpers
opened
6 months ago
0
enhancement request - explicitly sized enums in the API
#302
jmkinzer
opened
6 months ago
0
Release 1.57 Visibility Buffer 2.0 Prototype | Visibility Buffer 1.0 One Draw call
#301
TFJenkins
closed
6 months ago
0
Release 1.56 I3D | Warzone Mobile | Visibility Buffer | Aura on macOS | Ephemeris on Switch | GPU breadcrumbs | Swappy in Android | Screen-space Shadows | Metal Debug Markers improved
#300
TFJenkins
closed
7 months ago
0
## Release 1.55 - March 1st, 2024 - Ephemeris | gpu.data | Many bug fixes and smaller improvements
#299
TFJenkins
closed
9 months ago
0
Python regex warnings
#298
helviett
closed
9 months ago
2
Release 1.54 - February 2nd, 2024 - Remote UI Control | Shader Server | Visibility Buffer | Asset Pipeline | GPU Config System | macOS/iOS | Lots more ...
#297
TFJenkins
closed
9 months ago
0
Release 1.54 - Visibility Buffer | Asset Pipeline | GPU Config System | macOS/iOS | Lots more ...
#296
TFJenkins
closed
9 months ago
0
confetti-dev
#295
TFJenkins
closed
9 months ago
0
pRenderTarget->mDescriptors = pDesc->mDescriptors;
#294
Manamongods
closed
9 months ago
0
Direct3D12.cpp is missing "pRenderTarget->mDescriptors = pDesc->mDescriptors;"
#293
Manamongods
closed
9 months ago
2
Error from validation layers in vulkan backend in vk_utils_caps_builder
#292
ilyachastikov
closed
9 months ago
1
Possible issue in fsFetchZipEntryName function
#291
ilyachastikov
closed
7 months ago
1
Issue of fullscreen windows at start
#290
ilyachastikov
closed
7 months ago
1
Supergiant's Hades switch from c# to c++, any more detail please!
#289
whaleeej
closed
1 year ago
0
Sample Project
#288
VinnyVicious
closed
5 months ago
4
Audio?
#287
mdsitton
closed
7 months ago
2
Compiling error on MacOS 13.5.2 and Xcode 14.3.1
#286
llcygc
closed
9 months ago
2
Vulkan - bug in queue initialization causing out of bounds access
#285
TLaviron
closed
9 months ago
1
Materials playground hair assets missing
#284
panthuncia
closed
1 year ago
2
Feat/amneisa remove tinyexr
#283
pollend
closed
1 year ago
0
heartbeat?
#282
zazahunter
closed
9 months ago
8
Hello, is there any doc/examples on render mesh into 2d image?
#281
lucasjinreal
closed
1 year ago
1
Rendering artifacts when disabling HDAO option in Visibility Buffer example on Windows PC with DirectX12 and Vulkan backend in The Forge 1.53
#280
logic-three-body
closed
1 year ago
1
some naming conflicts in loop variables.
#279
kagetu
closed
1 year ago
0
missing FORGE_RENDERER_API on gSelectedRendererApi variable so that it can be exported in a .dll
#278
vlmillet
closed
7 months ago
1
missing file include creates incomplete DLL export for IMemory.h/MemoryTracking.c
#277
vlmillet
opened
1 year ago
0
WIP: Add support for displayserver switching
#272
jochumdev
closed
1 year ago
0
FSL bug: mcpp dependencies can be parsed incorrectly
#271
ivalylo
closed
9 months ago
2
fix missing header for _wrename
#270
siennathesane
closed
1 year ago
0
Tag releases
#269
siennathesane
closed
9 months ago
4
Unable to build with Visual Studio 2022
#268
OttoHatt
closed
1 year ago
1
has any plans to support SV_Coverage (or gl_SampleMaskIn in glsl) Semantic in FSL ?
#267
yaoyao-cn
closed
9 months ago
3
Is there a demo that can be downloaded?
#266
lonnietc
closed
2 years ago
3
Will Metal 3 be supported?
#265
NewSkyLine-dev
closed
1 year ago
4
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