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ConfettiFX
/
The-Forge
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Apache License 2.0
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Visibility Buffer on iOS
#253
zyjisdog
closed
3 months ago
3
Toggle for 'setupAPISwitchingUI' in WindowsBase.cpp
#252
swan-gh
closed
2 years ago
2
which coordinate systems veldrid use?
#251
qianqians
closed
2 years ago
1
ECS slow performance
#250
quetzalsly
closed
2 years ago
4
Windows 7 problems
#249
quetzalsly
closed
2 years ago
3
Support for new Metal Ray Tracing features?
#248
unphased
closed
2 years ago
3
chore: add assertion for vk_addSwapChain
#247
pollend
closed
2 years ago
0
vulkan mode works not correctly when launching from renderdoc.
#246
hanyangl5
closed
1 year ago
1
Asserts triggering in modified version of flecs when running with high uptime
#245
MoombaDS
closed
2 years ago
3
All Animation Examples (21 - 29) have a bone calculation / rendering bug
#244
swan-gh
closed
2 years ago
7
vk_removeBuffer takes a lot of CPU time when exit application
#243
yaoyao-cn
closed
2 years ago
7
one descriptorPool per DescriptorSet cause high cpu and gpu memory consumption in version 1.51
#242
yaoyao-cn
closed
2 years ago
5
confetti-dev
#241
JenkinsConffx
closed
2 years ago
0
found visible lag may caused by queuePresent
#240
yaoyao-cn
closed
2 years ago
1
has any plan to support finer granularity synchronization method?
#239
yaoyao-cn
closed
2 years ago
1
Support Vulkan multiple Subpasses and InputAttachments
#238
Michael-Lfx
closed
4 months ago
2
Fix Xcode 13.1 macOS compile error
#237
Michael-Lfx
closed
2 years ago
2
missing getRow in vulkan.h and mental.h
#236
yaoyao-cn
closed
2 years ago
0
Fix typo.
#235
Michael-Lfx
closed
2 years ago
0
Shader reflection is incomplete
#234
vlmillet
closed
2 years ago
5
Camera ghosting in all samples
#233
oferrun
closed
2 years ago
3
Request: Support Xcode Quick Look Debugging
#232
Michael-Lfx
closed
4 months ago
1
Request: support jpg/png images
#231
Michael-Lfx
closed
2 years ago
2
Vulkan.cpp: Put most frequently changed params first seems incorrect
#230
yaoyao-cn
closed
2 years ago
5
Fix typo.
#229
Michael-Lfx
closed
2 years ago
1
confetti-dev
#228
JenkinsConffx
closed
2 years ago
0
Request: support CVPixelBuffer based MTLTexture for iOS/macOS
#227
Michael-Lfx
closed
2 years ago
4
Remove redundant `waitQueueIdle()` except Android platform.
#226
Michael-Lfx
closed
2 years ago
1
Request: support frame capture API
#225
Michael-Lfx
opened
2 years ago
3
HLSL ByteAddressBuffer type mapped to DESCRIPTOR_TYPE_RW_BUFFER (Vk)
#224
gjaegy
closed
2 years ago
1
Request: merge render command encoders which sharing the same color attachments
#223
Michael-Lfx
closed
2 years ago
3
Question: MTLFeatureSet_macOS_GPUFamily2_v1 and macOS 10.14
#222
Michael-Lfx
closed
2 years ago
2
Neat: replace size() with empty()
#221
Michael-Lfx
closed
2 years ago
1
Question : way to support Metal Dynamic Library
#220
Michael-Lfx
closed
3 months ago
2
Question : way to support Vulkan SpecializationInfo?
#219
Michael-Lfx
closed
2 years ago
2
confetti-dev
#218
JenkinsConffx
closed
2 years ago
0
Vk/Stencil test reference value not exposed
#217
gjaegy
closed
2 years ago
5
confetti-dev
#216
JenkinsConffx
closed
2 years ago
0
[FileSystem] Typo in ZipOpen
#215
maihd
closed
2 years ago
1
Failed to compile some projects, such as "28_Skinning" on vs2019
#214
wqycg
closed
2 years ago
2
Forge
#213
Reggie101
closed
2 years ago
0
Question: updating partial uniform data on OpenGLES backend
#212
Michael-Lfx
closed
2 years ago
2
The forge
#211
Reggie101
closed
2 years ago
0
Compile time error with conflict between '#define delete' and C++11 Mutex copy-constructor deletion ('= delete;')
#210
vlmillet
closed
2 years ago
2
Question : way to read texture back from GPU to CPU ?
#209
vlmillet
closed
2 years ago
6
Apple silicon m1 fixes
#208
izackp
closed
2 years ago
2
Fix gl Texture delete memory leaks.
#207
Michael-Lfx
closed
3 years ago
1
Executing Unit Tests on Mac OS 10.14 gives a Bad Access error
#206
rayx32
closed
2 years ago
5
unclear build instructions for Android
#205
mgood7123
closed
3 years ago
2
Reduce GL ES buffer allocation frequency.
#204
Michael-Lfx
closed
2 years ago
1
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