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Keywords: apprehension, anticipation.
As the Player progresses into the game, he will meet new foes. Typically, new level means new type of foe, or at least new foe look, maybe new foe behaviour. T…
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Please walk through the following steps for reporting an issue about AMP:
- Please ask general questions about AMP over on stackoverflow under the AMP HTML tag: http://stackoverflow.com/questions/t…
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When foes get a star, they often run straight into the nearest wall.
I think this happens because `shouldChangeDirection` never returns `YES` because they are moving at different speeds and might nev…
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Two issues that I've discovered with `get_card_details`
1) If you pass in the back side of a card, such as `Mystic Peak`, it fails the lookup since it doesn't re-normalize it to the front side.
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The Friends&Foes have a new illager: Iceologer, but when I use this mod, the armor cant displayed at Iceologer.
This an abandoned function, which is pity, i think in Minecraft higher version only thi…
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First off, hats of to you guys for this repo, fantastic work.
In the current implementation, the filename of a foe file that is send to the slave has to match (one of) the predefined filename(s) ex…
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Notice that [FOE_fread](https://github.com/OpenEtherCATsociety/SOES/blob/master/soes/esc_foe.c#L128) `use foe_cfg->fbuffer` as
the reading data address, I can set the `fbuffer` to the address I wan…
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- Add item type
- Assign space on Character Sheet
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Going through the esc_foe files I found out some issues:
- static/private function are missing the static prefix
- in FOE_config requires to pass two references but actually one ref is included to…
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Hello there, i got the reported issue here:
https://github.com/Faboslav/friends-and-foes/issues/145
That means when you create your female entities
```
var replacedEntity = (Illusioner) entity;
…