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Can you PLEASE add the Framebuffer-Option like USB-Loader GX has it in its Options? This would be so amazing- Wii Games are looking so awesome with the following Settings:
480P-Fix enabled
Deflick…
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Hi,
I'm a student in research and I'm trying to use MuJoCo for simulating soft body touch and rendering haptic feedback, all of this in Virtual Reality.
I'm looking for some help with the render…
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**Describe the bug**
In **plugins/uefi-capsule/fu-uefi-common.c**
```
gboolean
fu_uefi_get_framebuffer_size(guint32 *width, guint32 *height, GError **error)
{
guint32 height_tmp;
guint32 …
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Spec states:
> Logical operations are applied only for signed and unsigned integer and normalized integer framebuffers. Logical operations are not applied to floating-point or sRGB format color att…
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Tried, changing the code to accept 4.1, as I hoped not a lot was changed between 4.0/4.1
Get the following erro:
Traceback (most recent call last):
File "/usr/local/openconnect-pulse-gui/op…
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### Most appropriate sub-area of p5.js?
- [ ] Accessibility
- [ ] Color
- [ ] Core/Environment/Rendering
- [ ] Data
- [ ] DOM
- [ ] Events
- [ ] Image
- [ ] IO
- [ ] Math
- [X] Typography
…
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### Your GTNH Discord Username
_No response_
### Mod Version
1.0.0-alpha52
### Java Version
Java 8
### Graphics Card Vendor
NVidia
### Bug Report
When Angelica is installed, loading a world w…
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isit possible to mirror the hdmi to the st7793 tft?
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With version 0.91, Microwindows show correctly png images but with the last version (0.94pre) doesn't show the image with correct colors.
After compiled with this config file you can run demo-composi…
gaaw7 updated
5 years ago
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This is a feature request for an extension to allow for a fragment shader to read the current value of the framebuffer when it is running as outlined in the current GL/GLES extension. GL_EXT_shader_fr…