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# Intro
We are in the process of creating a strong pedagogical method for our organization to give to Universities so they can prepare students for the Future of Work. Our goal is to develop an appro…
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## Description
The MinMax algorithm is a pivotal decision-making tool in game AI development, enabling AI to choose optimal moves based on a minimax strategy. This algorithm is particularly useful …
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The game logic is well-structured, with methods to handle moves, check for a win, switch players, and print the game board. The TicTacToeAgent class defines an AI agent that uses Q-learning with explo…
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> In the building field
> In the morning before the light
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> The sky flashes neon violet
> The ships are black against the sky
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> A hot wind blows the rain
> Lightening, and the black steel…
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# To be discussed:
- [x] Agent-based model
- [x] Reinforcement Learning VS Agent-based?
- [x] Structure
- State-Dependent variation of queue ✔️
- Server-dependent variation of q…
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Using teach mode
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Source: https://deepmind.com/blog/article/AlphaStar-Grandmaster-level-in-StarCraft-II-using-multi-agent-reinforcement-learning
Ref2: https://aisc.ai.science/events/2019-12-09
Problems:
StarC…
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To prevent: https://github.com/lichess-org/lila/pull/15699, We should add more tests to cover `game.Event`, example: #15710
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We need a comprehensive written guide to help new players understand TileVille's strategy and gameplay mechanics. This guide will be featured on our website and shared with new players.
Tasks:
Pla…
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Description:
The goal of this issue is to create a foundation for developing a cybernetic organism or open game using physics-informed syntax. To begin, we need to implement a basic active inference …