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First, apologies, I haven't had time this week to play to the latest build, so I am basing this off what I saw in the latest video demonstration.
The mechanic suggestions are all based around TvT/Pv…
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_The following text is a proposal for game mechanics. Please comment below before modifying the issue's text_
## Character
Characters have a class that determines their abilities and base stats.
The…
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~~Rope physics:~~
https://youtu.be/XvS4U5Y0d4g
~~Seesaw~~
Gathering materials
Buttons to activate elevators
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I've reversed the game's formula for spell points. Of course, the results (the spell point multipliers per class, etc.) are already known information, so I guess this is mainly just for curiosity or f…
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Decide on
- Perma death or not
- If yes to perma death, what to give player a reward of some sort without altering the balance, e.g. purely aesthetic rewards like skin or new color scheme; pieces of…
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As in GTA VC mobile we can leave a car door open while exiting and Tommy can dodge jump when a car is approaching him fast but in GTA SA both r broken
The game can't sense the danger that that cj is …
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# Battle Mechanics
## Experience Bar
```
The idea is pretty simple. Fighting Cogs, completing ToonTasks, playing games, doing activities, gardening, and more should give you experience which sh…
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Implement Scoring and discuss win/loose conditions
Will there be a scoreboard/high scores list like in old arcade games?
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Сначала нужно реализовать все базовые механики с возможностью масштабирования.
Движение на WASD, прыжок, присесть, поднять предмет, кнопка преобразования и открывание двери ключем с выходом из уровня,…
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### Feature description
Making each arenas able to use different configurations, like **resource type, game-effects on start and etc.**
I think all the arenas always keeping the same configuration…