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Hi,
The gaze not are not working. I
Am using the XR3. I have enable all openxr varjo openxr plugins, and openxr hands plugin but in the eye tracking part i'v got :
Eye tracking : Unsupported
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Hello,
I am trying to get a minimal working of web gazer up and running for a project, but unfortunately have hit a brick wall.
I've added the web gazer library as a script on the website and a…
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Hello, I am very interested in gaze tracking, but I am a newbie. How can I input a video and then get the 3D coordinates of the eye centers for each frame? I would be very grateful if you could answer…
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With the release of the Quest Pro and eye tracking slowly becoming available to more and more users, perhaps it'd be worth looking into implementing support for eye tracking in WebXR. There's been som…
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Thus far, get_looks respects exclusively Tobii’s `GazeEventType` column with values being `'Fixation'` only.
Other eye-tracking data may not even contain this classification of different gaze types…
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From Moh's: https://sci-hub.st/downloads/2020-07-29/83/rezk2020.pdf#page=13&zoom=100,0,133
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To investigate whether different auditory motion directions elicited systemic eye movement patterns, …
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**Describe the bug**
A clear and concise description of what the bug is.
**To Reproduce**
Steps to reproduce the behavior, with error description (and images/videos if failing on them).
**Expe…
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Hey, awesome work from you. Your projects help me a lot to get into MRTK 3.
My issue is, this is applicable only for a hit on a game object. I want to track the gaze in each frame (2D). I mean (x,y)…
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in spec.yaml and datasets, change all response_mode=eye-tracking to gaze_manual or gaze_automatic