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The new `api.json` from the `GDExtensions` includes a block `native_structures` which we do not yet understand for what it's for.
We can't just ignore those types in there as they are used as paramet…
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It would be cool to have it, so that we would know what went wrong
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Especially with https://github.com/utopia-rise/godot-kotlin-jvm/pull/441 there could be cases now where classes have the same fqName from different dependencies. If that's the case, they'll override e…
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**Godot version: 3.2.3**
**OS/device including version:**
Ubuntu 20.04.2 LTS
**Issue description:**
If we set locale with comma as decimal delimiter we got strange behavior in editor:
!…
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Currently we have the bootstrap class which handles file system changes and reloads classes accordingly.
It basically is the sole reason why we have to ship the `godot-bootstrap.jar` alongside the en…
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### Tested versions
- Reproducible in Godot 4.2.2 (Linux)
- Not reproducible in Goodot 4.2.1 (Linux)
### System information
Ubuntu 23.10
### Issue description
Error "Invalid java SDK p…
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### Tested versions
4.2.2(stable)
### System information
Distributor ID: Ubuntu Description: Ubuntu 22.04.4 LTS Release: 22.04
### Issue description
```editor/export/editor_export_platform.h:179…
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Hi!
I've faced problem implementing APT with your library. Looks like it's normal behavior of kotlin's compiler, I dunno.
Project: mpp with common/frontend/backend source sets.
What I need? I…
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Godot 4 relies a lot on StringName, a simple wrapper around a pointer to the actual String uniquely stored inside Godot itself. The idea behind this is extremely similar to the JVM String pool, unfort…
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**Feature request**
**Is your feature request related to a problem? Please describe.**
I'm trying to port closure compiler to wasm so that it can run from within a browser.
**Describe the solut…