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### Acknowledgement of checking existent issues
- [X] I have checked if my issue has already been reported, and I am certain that my problem has not already been addressed.
### What problem did …
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Hey :wave:,
I was very excited when I heard that Workers was getting WebGPU support, as I had wanted to use workers to render some 3d models. I was disappointed to hear that the APIs required for g…
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Hopefully this is the right place to bring up these kinds of subjects.
The OpenCL spec contains extensions to support interoperability with old APIs such as DirectX11 and OpenGL. Yet, Nothing regar…
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Heyo!
Before I noodle a bit, then present my findings I wanted to get a vibe check.
With the recently merged GPU API there is now a very nice way to use the modern platform graphics APIs. No mo…
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This was brought up in our discussion of [the Web Translation API](https://github.com/w3ctag/design-reviews/issues/948#issuecomment-2258172129).
In that example, the means by which translation is a…
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Default OSX on arm64 fails to emulate x86. We should add a check for the host architecture to install the correct system images.
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### Package version
3.0.0-pre.7
### Environment
```markdown
* OS:Android
* Unity version:2021.3.16f
```
### Steps To Reproduce
07-23 13:14:07.121 F/libc ( 6618): Fatal signal 6 (SIGABRT), co…
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### Acknowledgement of checking existent issues
- [X] I have checked if my issue has already been reported, and I am certain that my problem has not already been addressed.
### What problem did you …
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### Summary
Painting using `System.Drawing` (GDI+) has significant performance overhead over utilizing GDI. Internally WinForms has moved much of it's rendering to GDI (starting in .NET 2.0) and ha…
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### Tested versions
5d62e12fcbd46034dd06f91c2b20bdd366f3a0c9
### System information
Windows 11
### Issue description
Windows and third-party software specific issue:
Dragging and dropp…