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This is a picture from my worldmap:
![image](https://github.com/nonta1234/terraining-heightmap-generator/assets/16494272/cdaa8ac5-abc4-49c3-ba5b-8e3033485f46)
And here is the same area found in …
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Empty world is exciting and all, but we should include a launcher which shows off the dynamics of the vehicle on rough terrain.
This appears to be the starting point: http://gazebosim.org/wiki/Tutori…
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hello for me the heightmap is not working good ; after applying it is not makeing good corections ; can you implement also this software as an option for heightmap please? is very good https://github.…
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### Description
Heightmap compression sound useful for scaling regions if they are partially painted or with an acceptable loss of precision.
The video also shows a compression method that uses appr…
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```
Implement weighted map where weight depends on edge between 2 nodes
Affected components:
WeightedMap.h, HeightPathFinder.cpp
Expected interface of new functionality:
HeightPathFinder(downAlpha, …
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This API should hook into the `FEATURE` chunk status--logic handled by `ChunkGenerator#applyBiomeDecorations`--to run a new kind of generator with the following features:
* Direct access to the `Proto…
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After importing a FS22 PDA image and setting scales etc, the "Save Imported Image" and associated keyboard function "Alt B" doesn't work.
Whereas the HeightMap save facility works, opening a default …
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https://github.com/Jaysmito101/TerraForge3D/blob/gen2/TerraForge3D/include/Base/Heightmap.h
```
In file included from src/Base/Heightmap.cpp:1:
include/Base/Heightmap.h:9:27: error: expected ')' …
ghost updated
5 months ago
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Dear Nicholas McDonald,
I am currently looking for a simple way from a heightmap to generate river paths, and I came to your library. I am wondering how would you generate river path in a one go du…