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PersonTheCat
/
pangaea
A highly configurable terrain generator for Minecraft with light scripting support
GNU Lesser General Public License v2.1
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Implement Structural Codecs
#19
PersonTheCat
closed
2 hours ago
1
Implement Density Controller
#18
PersonTheCat
closed
2 hours ago
4
Implement Density Function Builders
#17
PersonTheCat
closed
1 week ago
2
[Spike] Research how to generate jigsaw structures from config
#16
PersonTheCat
opened
1 month ago
0
Port basic shape generators from Cave Generator
#15
PersonTheCat
opened
1 month ago
1
[Spike] Research whether it's possible to defer any terrain features as an optimization
#14
PersonTheCat
opened
1 month ago
0
[Spike] Design custom chunk generator: island world type
#13
PersonTheCat
opened
1 month ago
0
[Spike] Design custom chunk generator: FromImageGenerator (alt: density from image)
#12
PersonTheCat
opened
1 month ago
0
[Spike] Design a backend for generating custom dimensions from configs
#11
PersonTheCat
opened
1 month ago
0
Design default density functions affecting terrain shape
#10
PersonTheCat
opened
1 month ago
0
[Spike] Research adding / removing terrain density functions (temp, veg, cont, etc)
#9
PersonTheCat
opened
1 month ago
0
[Spike] Research whether it's possible to set an exact order in which structures and features will generate together
#8
PersonTheCat
opened
1 month ago
0
[Spike] Research whether we need a proprietary feature / carver backend
#7
PersonTheCat
opened
1 month ago
0
[Spike] design proprietary biome modifier schemas
#6
PersonTheCat
opened
1 month ago
1
[Spike] Research how / whether to implement giant feature generators
#5
PersonTheCat
opened
1 month ago
0
Implement Data Injectors
#4
PersonTheCat
closed
2 hours ago
4
[Spike] Research how to implement noise / density registry for terrain
#3
PersonTheCat
closed
2 weeks ago
1
[Spike] Design common noise models
#2
PersonTheCat
closed
1 month ago
9