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Can the built-in AI be flexible like in [BWAPI Revamed](https://github.com/captain-majid/BWAPI-Revamped) in a way that allows you to choose a specific AI or a specific bo of the AI.
I like the idea…
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This is a list of features to be added soon or in the future:
- [x] update log
- [x] Python 2/3 support
- [ ] run the code in a container
- [ ] human vs AI mode
- [ ] badges
- [ ] (maybe) othe…
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In distribution training, how about use human data to init the weight, make a Master(Super-Human) series weight?
1. The Master-series weight continue to self-play or play with Zero-serial weight.
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Hey ,
I would like to use your real chess model to create a game for my university project . I hope its alright with you.
I would like to create a chess game (human vs AI) using your model. Your…
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Consider a 2v2v2: A+B vs C+D vs E+F.
Everywhere else when somebody says "team", they mean e.g. A+B.
But in Recoil it means e.g. just A.
When Recoil says that some entities are allied, it can ei…
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I recently began to contribute to Katago distributed training. I noticed that the network is trained on strange initial board/komi conditions and are running on low visit counts. Is the strange initia…
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I am not satisfied with the responses that DialoGPT produces -- for the most part, they seem pretty random and AI-ish to me. I fine-tuned the model with my dataset using Transformers' `Trainer` but th…
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**[Original submission](https://gna.org/bugs/index.php?10592)** by singalen on 2007-12-25
Game could remember the settings:
* opponent kind;
* player faction;
* opponent faction;
* map chosen (ma…
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It seems one remaining reason for the AI to be weaker than a human player is that the AI is very bad at book-keeping about its gold. This limits its choice on special order that cost gold.
Assuming…
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How should the team structure surrounding QA change in reaction to the non-deterministic nature of GenAI?