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### Description of Issue
Hello USD team, big fan!
I've encountered an issue where nested instancing + use of inherits / specializes leads to non-deterministic composition.
I'd like to clarify …
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**Minimum Acceptance Criteria**
- Look into feasibility of instancing models (both marbles & set pieces), as seen in this demo https://threejs.org/examples/#webgl_interactive_instances_gpu
- Model i…
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# Context
Geometry instancing is the process of instancing the same geometry _a lot_. It can mimick complex scenes by varying position, orientation and scale of a huge load of objects.
_Note: some i…
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**Is your feature request related to a problem? Please describe.**
Users define `component.ID`'s in their collector configurations using the format `type[/name]` where `type` is for example `otlp` …
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**Is your feature request related to a problem? Please describe.**
When analyzing a frame rendered by the engine, it appears no batching (see #11852) nor instancing is performed, that is when renderi…
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Conceptualization & Implementation of a geometry instancing approach.
https://en.wikipedia.org/wiki/Geometry_instancing
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I am aiming to develop non-gaming 3D visualization applications, an industrial simulation tools, leveraging WPF and other UI frameworks. Currently, the open-source software options are quite limited (…
wdc63 updated
11 months ago
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The current implementation of instancing could be optimized. Currently it always updates the mesh batches and sends it to the GPU, the reason is that setting a pointer on init for MeshNode won't be va…
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There are currently a few architectural road blocks preventing multiple instances of a single area.
* Engine needs to allow for instanced and non-instanced versions of an area
* Items from instanc…
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I Keep getting issues when enabling instancing and the exporter uses instance.MYOBJECT:
Uncaught TypeError: Cannot read properties of undefined (reading 'length')
```
{(models) => }
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