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trying to compile for win arm 32 bit, only problem i've got is the following function in common.c
void Sys_SnapVector(float* vector)
{
vector[0] = rint(vector[0]);
vector[1] = rint(vector[1]);…
wmjb updated
2 months ago
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I've put many strict checks in my engine so it detects some weird things in ioq3' q3asm output QVMs:
- jump targets set on instructions that you're never jumping in
![q3e](https://cloud.githubuserco…
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Team Arena's UI always get servers from client. If you change master server and
don't refresh the list, server for the wrong master are shown.
Cache servers for each master server in client, the…
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I've seen some maps emitting this warning, notably `exploit`. Is this a bug in game or in the map?
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As part of game_restart mechanics and changes from q3e(via ioq3 and some extra changes from q3e) this is supposed to work seamlessly and then return to etmain after disconnect.
I tested it the othe…
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# Current app status
Ioq3 client server networking model relies on UDP and, by default, does not use **encryption** at all.
Modern, newer games engines like Unity or UE provide encryption as an …
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The ban-system shipped with vq3 is pretty weak.
I would suggest to try putting up a bansystem based on Guids.
A Guid-System would have been already implemented in Ioq3, so probably that
can be u…
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I'm running openarena from the fedora repos (0.8.8-30.fc39) on a M2 mac with a Asahi linux installation. Upon selecting rat from the mod list, the game exits.
The version of openarena on flathub se…
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Im sorry for this issue, but i simply cannot find another means of
contacting you, if you could give me your email im sure we could work
together on this project
The reason i made this issue was …
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Hello, this is an issue another user pointed out to me, so I tested it and I experienced it too.
Using /video command to output a demo to an avi file, with the latest ioquake3 binaries I found (ioq3 …