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I wanted to use Sprite.js to build an isometric world, but couldn't find any examples or issues discussing it, so I've hacked one together.
lucaspiller/sprite.js-isometric-example@17c63842d5c5a3ed190…
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Add 3d isometric - ish rendering engine similar to prior one build but with camera angle adjustable. basic post mapping.
Generate some base objects, grass, rocks/stone, water.
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The grape-juice isometric module is compatible with this module, but just cause the isometric skew the canvas, the XY position from pointer is draw weirdly.
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Create a camera that would follow the player. The camera will not be rotatable.
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Original issue reported on code.google.com by `sikak...@gmail.com` on 10 Nov 2012 at 7:37
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Create a new grid option for Isometric grid to support Isometric map assets.
This, but in JavaScript.
https://design.tutsplus.com/tutorials/quick-tip-how-to-create-an-isometric-grid-in-less-than-2-…
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It will be nice to have shadows like on the image below
![screenshot from http://eysventura.wordpress.com/2013/01/16/isometric-shadows/](http://eysventura.files.wordpress.com/2013/01/isometric001.png…
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- [x] Change spritesheets to spritelists
- [ ] Sinusiodal motion demo
- [ ] Lava lamp noise demo.
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I'm going to add experimental isometric support in a new branch. I'll be commiting the changes later this week. Please watch the readme in the branch, and add any issues that you find.
pyscroll use…
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First of all: thank you for this excellent script.
I have one small issue with it, however. This game uses isometric maps.
Is it possible to make a separate version of this script which makes th…
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I'm trying to implement smooth movement like the examples in sample 15 and 16 with isometric true. But I can't seem to get it correct. Can you post a sample of some kind?