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> What is an example of this type of device? (Provide link to iostindex.com entry or product page.)
the handy
> Do you volunteer to test this feature if it gets implemented? (I take no responsibil…
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Whenever I try to use Material Editor in any modded IllusionSoft game (AIS, HS2 DX, HS, Koikatsu, KS), it is extremely unresponsive. The console throws hundreds of the same error when trying to scrol…
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Followed instructions at https://github.com/Mantas-2155X/illusion-wine-guide/blob/master/parts/setup-wineprefix.md
Running Linux Mint 21.2 Victoria.
Attempted with both a 32-bit and 64-bit wine …
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I've pressed the export button many times, If it has worked where does it export to?
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I'd like to request a feature for the exporter so it keeps changes from the plugin called Blendshape Creator. It can be found here if you're on Koikatsu Discord server: https://discord.com/channels/44…
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card and mod
https://drive.google.com/drive/folders/1Jj4pQB57EjvKqgEy9RvfvYtGrUxnK7yW?usp=sharing
Importing pmx files with mmdtools...
Info: Imported MMD model from "E:\KK\Koikatsu.Party\Koikat…
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This issue appears to be universal (tested with default KKS CharaMaker template), and not reliant on the extra pose zipmods from HF Patch. (tried disabling those, still defaulted to Basic Pose 44)
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Qohaw updated
2 months ago
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Hi there, I noticed that after 7.1.0 prep for export only works on KKBP armature. Previously this function could be used when importing via the other three armatures. But I noticed that “exportprep.py…
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Hi guys,
We found this repository, and it's good to see people starting up a translation for Koikatsu, but the downside is twofold.
1) [We've already got a translation repository going](https://…