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- [ ] Fix cactus palette
- [x] Fix Bird Keyhole palette and tiles
- [ ] Fix Eagle Tower's staircase palette
- [x] Fix wrong cliff tile (when jumping down)
- [x] Fix asymmetric tiles in the erase/c…
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```
Due to a poor resampling method, some of very high rate waves (ex. triangle
noise of the ending of LADX) sound odd. If we resample them by using
Blip_Buffer, they should be improved.
```
Original…
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```
Due to a poor resampling method, some of very high rate waves (ex. triangle
noise of the ending of LADX) sound odd. If we resample them by using
Blip_Buffer, they should be improved.
```
Original…
-
```
Due to a poor resampling method, some of very high rate waves (ex. triangle
noise of the ending of LADX) sound odd. If we resample them by using
Blip_Buffer, they should be improved.
```
Original…
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Sounds effects (i.e. jingles, waveform-based sfx and noise-based sfx) are generated in https://github.com/zladx/LADX-Disassembly/blob/master/src/code/audio/sfx.asm.
The format seems pretty straight…
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I wasn't sure how else to reach out, so I did it here! I'm revising a mod for Link's Awakening and want to change some things that the utility I've been using, LALE (Link's Awakening Level Editor), ca…
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```
Due to a poor resampling method, some of very high rate waves (ex. triangle
noise of the ending of LADX) sound odd. If we resample them by using
Blip_Buffer, they should be improved.
```
Original…
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Hey, we've got a version of this project open here (https://github.com/ladxhd/projectz/), where we've removed the copyrighted assets (to be readded with a user-submitted copy of the 1.0 source)
How w…
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Several unknown entities are unused throughout the code.
These are mostly visible in the [entities handlers table](https://github.com/zladx/LADX-Disassembly/blob/master/src/code/entities/_handlers_…
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https://github.com/kbuzsaki/bingosync/wiki/Generator-Bases-Documentation
I was explaining how to use the generators (that I know how they work), so I thought, why not write it down such that there'…