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I've done some tests and now suspect it's the whole drawing mechanism inside `void tic80_libretro_mousecursor(...)` of `tic80_libretro.c` that isn't working:
```c
tic_mem* tic = (tic_mem*)state->ti…
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I want to integrate mame2003-plus-libretro emulator in stable-retro.
So I can train an AI on the game Double Dragon (there are many versions of this game, but I'm looking for the 1995 fighting game r…
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## Player Manager design requirements
Early screenshot:
![SNES 5 players](https://user-images.githubusercontent.com/531482/33735226-89d92cea-db43-11e7-8480-d71a3effb558.png)
Hypothetical exam…
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https://github.com/libretro/libretro-lutro
Porting to this (since we only use a subset of the Love2D api on purpose) would allow VNDS-LOVE to run on the Wii as well, along with some other older conso…
ajusa updated
3 years ago
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Log started at: Sat Feb 24 14:50:09 CST 2018
RetroPie-Setup version: 4.3.11 (8dec6c0)
System: Linux dc7900 4.13.0-36-generic #40~16.04.1-Ubuntu SMP Fri Feb 16 23:25:58 UTC 2018 x86_64 x86_64 x86_6…
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here is the log
[INFO] RetroArch 1.10.3 (Git 4dc08fa)
[INFO] === Build =======================================
[INFO] CPU Model Name: Intel(R) Celeron(R) J4125 CPU @ 2.00GHz
[INFO] Capabilities…
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I'm currently experimenting with rendering using the [libretro API](https://www.libretro.com/index.php/api/). While [libretro-backend](https://github.com/koute/libretro-backend) already provides a fra…
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More specifically this breaks it:
libretro/SDL_opengles2.h
```
#include
#else
#include
+#ifndef _WIN32
#include
#endif
+#endif
#endif
```
If I remove the added lines then it compiles other…
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Using Gentoo, on amd64 and latest commit from parallel-n64:
kernel 4.9.72
gcc 6.4.0
glibc 2.25
USE=gles2 -custom-cflags -debug -vulkan
...
x86_64-pc-linux-gnu-g++ -o parallel_n64_libretro.so .…
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Hello,
I downloaded RetroArch flatpak on Linuxmint 21.3. I have tried RetroArch flatpak on others such as Kubuntu and Manjaro with the same result.