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The scattering distance for R, G and B seems to all be mapped to the x-channel of the radius vector instead of R - X, G - Y, B - Z. The factor also seems to be off by about 100 compared to cycles too.…
gkn11 updated
2 years ago
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### What happened?
When looking at an entity attached with a lead, for example to a fence, the player's hand becomes transparent:
![2024-08-14_20 05 59](https://github.com/user-attachments/assets/…
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We add the double pdf value reference to the `material::scatter()` functions, but don't show the corresponding update to `camera::ray_color()`, let alone how to use it.
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- Should bring in/mention radiative transfer modeling
- Atmospheric windows were confusing, add in graphics
Questions that came up:
**how does albedo relate to reflectance?** the [albedo](https:/…
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For close-in bins, this can yield much lower light estimates for spatial bin / directional bin combinations that are slightly off-axis. This shows up in simple 2D simulations with no scattering, so sh…
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**Describe the bug**
Skin material, the surface scattering 3S rendering effect is poor, and the effect of light transmission cannot be seen
**To Reproduce**
Steps to reproduce the behavior:
1. S…
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Given that we support cinematic scattering, supporting multiple lights with individual light properties (diffuse color, position) would be awesome
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This is not a bug report, but a question and request for pointers
I recently bumped into this project as I read about Blender 3.2, and was attracted by the "physically correct" rendering capability…
fangq updated
2 years ago
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As a creator I want to be able to create a sky based on atmospheric scattering parameters and a single light source (sun). It should be usable as background and environment light source.
Reference:…
guusw updated
2 years ago
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Now that package has been created, here are some features to add:
- Loading camera from file
- Saving images as FITS
- Choosing different Gaia filter
- Relying on local database for Gaia query
- …