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Climby?
Joystick?
kaffo updated
7 years ago
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It's been suggested to add this natural locomotion system, which uses head bobbing and controller swinging. This could make movement more natural and free up the controller joystick/touchpad in this m…
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### Question
Hi, I'm immigrating from IssacGymEnvs(Gym) and have a question about joint's drive mode,
In Gym, I was able to set the joints drive mode myself.
for example, I could make a torque-co…
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- Physics-based teleport and smooth locomotion options
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And tell users:
https://www.reddit.com/user/Ducksdoctor
and that guy you stuck in your bookmarks bar
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Utilizing the fuzzy meaning algorithm in Lalita, a word connection network can be generated. The idea would be to do the following,
- From a starting word (e.g. move), map the meaning to the related…
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See https://github.com/ami-iit/bipedal-locomotion-framework/blob/4ea37800355531fe4c78f12a4ed0aa426a748ed3/devices/YarpRobotLoggerDevice/src/YarpRobotLoggerDevice.cpp#L111-L123 .
This works fine if…
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### Describe the bug?
When a Character collider is parented to a User and for example You are parented to that same collider, what youd expect is that as the person moves you would stay perfectly ato…
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Add full Ackerman support to lococtrl.
This requires a couple things:
- [x] Add `crab` angle to command struct
- [x] Add processing in lococtrl itself
- [x] Test on rover
- [ ] Fix crab + curva…
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In multiplayer, for some reason locomotion movement becomes stuttery. Appears to occur more often in combat?
Will need investigation sometime