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**Describe the bug**
It doesn't appear to currently be possible to upgrade UMA from the legacy render pipeline to LWRP.
**Environment (please complete the following information):**
- Unity Versi…
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Issue created by ManLok Wong as [Bitbucket Issue #​277](https://bitbucket.org/UnityUIExtensions/unity-ui-extensions/issues/277) on 2019.03.06 05:37.
I use the UIParticleSystem Component. I wor…
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![image](https://user-images.githubusercontent.com/59322368/78460299-ffc2a980-76bf-11ea-9361-b1206f33d804.png)
As you can see its in the scene but I cant see it with my camera. I am already using dep…
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Dear Nelson,
Hello Nelson, I understand this request would be very troublesome considering that alot of things would break. However, in Unity 2021.2.7f1, built-in shader are able to use Shadergraph…
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This plugins might help:
https://nyahoon.com/products/fast-shadow-receiver/use-projectors-in-lwrp-projects
https://nyahoon.com/products/projector-for-lwrp
i will try my best to implement this too…
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I'm wondering how the UniGLTF package can be adapted to use Unity's LWRP or URP materials/shaders instead of the standard shaders.
Especially for mobile platforms or Oculus Quest I would expect a g…
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Currently the ApplyToMaterial/ApplyToMesh scripts don't work correctly. This is due to materina.mainTexture not working with HDRP, so it needs to be changed eg:
//_material.mainTexture = text…
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I noticed the AssetUtility purposefully skips importing assets that are located in UPM Packages. What's the downside to allowing this? We have a use case where we share common spine assets between mul…
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Unity’s light weight render pipeline does not include the standard shader so render models don’t show up properly. See: https://www.reddit.com/r/SteamVR/comments/a0o5jp/vive_controllers_material_not_s…
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Are there any plans to support the new Scriptable Render Pipeline?