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After building the navigation mesh, is it possible to _export_ that navigation mesh out as an OBJ? For example, to preview how it looks and debug? Or if an OBJ isn't possible, to get the vertex/face d…
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Our current navigation is broken for geometries with many skinny triangles.
This is a severe issue with no workaround and we will not be able to provide a quick fix. @JetteSchumann / @chraibi / @sc…
Ozaq updated
5 months ago
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## Current Builder/Viewer
### Features
- [ ] display option:
- [ ] warp
- [ ] globe view
- [ ] transparency
- [ ] Local / Remote rendering (PyVista toolbar)
- [ ] Interactive preview (…
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# 3D Tutorial - Step 19 - Navigation Mesh | Coding Adventures
by Monstrous Software
[https://monstroussoftware.github.io/2023/11/19/Tutorial-3D-step19.html](https://monstroussoftware.github.io/2023/…
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I have been trying to use Navigation Region 3D to generate navigation meshes but without success.
Is it possible to generate navigation meshes from VoxelLodTerrain or VoxelTerrain in any way?
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### Tested versions
4.3dev
### System information
Windows 10
### Issue description
This is a regression from PR https://github.com/godotengine/godot/pull/86301 as reverting that PR fixe…
smix8 updated
4 months ago
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Mapbase already has a lot of features from the Left 4 Dead (and later) engine branches, such as VScript and the Game Instructor, so why not add navigation meshes too?
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### Description
Present state of the `NavigationServer` support covers all the basics and them some, however, there isn't anything about navigating different **terrain types**. Texturing terrain basi…
Gobra updated
3 months ago
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Would it be possible to extend the toolkit to support dynamic obstacles in the navmesh?
Use case:
I have a game scene that has n+1 enemies, that are following the player using the navmesh. One ene…
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[ 93%] Building CXX object mesh_navigation/mbf_mesh_nav/CMakeFiles/mbf_mesh_server.dir/src/mesh_planner_execution.cpp.o
[ 96%] Built target rviz_map_plugin
[ 96%] Building CXX object mesh_navigati…