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## Bevy version
0.14.2
## \[Optional\] Relevant system information
Windows 11
[Nvidia RTX A2000 8gb laptop GPU, vendor: 4318, device: 9658, device_type: DiscreteGpu, driver: "Nvidia", driv…
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Can someone check [shaders_mesh_instancing](https://www.raylib.com/examples/shaders/loader.html?name=shaders_mesh_instancing) example works from zig? I have the following code based on the example abo…
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### TL;TR
Normal maps don't work with Forward rendering.
### Node tree example
![image](https://user-images.githubusercontent.com/69180012/234748735-21ce638e-45d5-48ef-a02d-72524ee34703.png)
…
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![Top Cinco](https://github.com/xCollateral/VulkanMod/assets/88253359/cd8dbc9b-1c5d-4c48-8841-2587f7c3dc2b)
Hello guys, today we have a top Cinco epic things to add to the hit mod Vulkanmod :
Un…
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The newest update has replaced some files that VRM requires to appropriately handle shaders for VRM models. Using the files from valheim VRM will result in a failed start of the game. (Having steam v…
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Here's a few comparisons of a shell-textured Mihail Cyrodilic wolf:
13.0 (had still-wrong exports of shaders to NIF):
![Nifly130](https://github.com/BadDogSkyrim/PyNifly/assets/11223712/9b6f2ef7-9…
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## Bevy version
0.14.1
## \[Optional\] Relevant system information
cargo 1.82.0-nightly (0d8d22f83 2024-08-08)
cargo 1.80.1 (376290515 2024-07-16)
Windows 10
```ignore
AdapterInfo { nam…
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Hi! Thanks for your great work.
But I have some issue when I want to consolidate and merge all the chunk hierarchies.
I based on guide line
"submodules/gaussianhierarchy/build/GaussianHierarchyMer…
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I have some data in the negative portions of the cartesian plane, which is legal in GDS/OAS. While I can see these data on the 3D view, the section tool seems to only look for data in `Y>=0` though `X
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# Implement Mesh Shading
## Objective
Refactor our current rendering pipeline to use mesh shaders, replacing the traditional vertex-fragment pipeline for improved performance and flexibility in ge…