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Currently, rendertargets do not support the creation of mipmaps.
https://github.com/mono/MonoGame/blob/develop3d/MonoGame.Framework/Graphics/GraphicsDevice.cs#L1412
Therefore calls like:
RenderT…
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### Target Use Case
The [FillStyleExtension](https://deck.gl/docs/api-reference/extensions/fill-style-extension) hard codes the [texture](https://github.com/visgl/deck.gl/blob/master/modules/extensio…
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PCSX2 has a long standing problem with the lack of mipmapping and post-processing emulation. Will Play emulate them?
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Steps to reproduce:
1) use the latest commit of Iris 1.17 with no other mods installed
2) set mipmapping to at least 2
3) high fov & high render distance (110 and 24 in this screenshot) to make the…
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The example looks jagged, suggesting it gets the wrong size or something.
https://defold.com/examples/animation/spine/
Looks good on macOS (Firefox):
But poor on Windows (Edge) (blurriness ma…
JCash updated
12 hours ago
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16.39 [ALRT]:io mipmapping: texture size not a power-of-two: D:\Users\Nikolai\Documents\Dev\git\Aircraft\KC-137R\Models\Cockpit\Instruments\EAD\resCFM\Flap.png
16.40 [ALRT]:io m…
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Let's collect games that suffer from lack of mipmap. It would allow to avoid multiple bugs reports and easily see which games are impacted (and how many too).
**Active issues:**
- [x] Ape Escape 2…
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Beyond Good and Evil [NPEB00435] have some long standing issues with mipmapping on grass textures and invalid geometry occlusion (Zcull or Z-buffer bug ?). Many things was fixed by latest revisions an…
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Just wanted to say that this is a great tool, and I used it extensively during the recent 20th anniversary contest.
Unfortunately, I noticed an issue with the mipmap generation for the self-illumin…
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We added a call to `generateMipMap` [on a hunch](https://github.com/mapbox/mapbox-gl-js/commit/1bb0d6960ed7ca88e1911fc3250adbad9df04c7a) in #112 a few years ago, and it has remained in the raster draw…