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### Issue Checklist
- [X] I have properly named my enhancement
- [X] I have checked the Issues/Discussions pages to see if my enhancement has already been suggested
### What is your suggestion, and …
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### Describe the bug
Can somebody explain to me why this happens? After i injected the menu in singleplayer and joined a public session i received false crashes from other modders, i tried restarting…
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Here you can post step-by-step instructions on how to add new blocks to MineKhan or new items to MineKhan , how to work around the hundred of lines of code that MineKhan runs on.
Possible Question…
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We have put a lot of work and math into various utils that could be helpful in other applications. It might be nice to offer them in standalone form for other modders to use as dependencies.
Just a…
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Adding this two parameters that are present in the description of the replays in https://replays.wesnoth.org/ would allow easily searching for replays using a specific era or modification.
Although …
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The new Modular Dialogue system was clearly designed with the intent to allow modders to add their own form banks however because it is an autoload and registers in on ready it has already registered …
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## Summary
Currently the spawn chance for traps is hard-coded at `0.021f` in a level template (`section.dat`). It would be nice to be able to adjust this value in a configuration file.
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Originally reported by @GreenXenith on Discord.
Basically teleport the player, then call `get_pos` immediately afterwards, and then again a bit later, in the next server step, for best results with…
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Hi there!
I am not sure if this is implemented yet, but does this mod allow modders to specify that some mod should be loaded after some other mod?
For example, maybe I can specify that "this mo…