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### Prerequisites
- [X] I have verified this issue is present in the `develop` branch
- [X] I have searched [open](https://github.com/MonoGame/MonoGame/issues) and [closed](https://github.com/MonoGam…
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This seems solid enought to be udpated for monogame
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I would love to see another option for chart editors that can also be used on Mac and Linux (especially since wine doesn't play nice with newer .NET versions). Grepping through the code, I didn't see …
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MonoGame's texture compression needs to be updated to support arm based machines.
📃**Full details**
MonoGame currently uses many native libraries to handle texture compression (nvtt, libpvr). Un…
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Sorry if this has been already asked somewhere else, but what MonoGame platforms does Myra support?
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### Link to Document
_No response_
### Description
Add a new "Getting Started with VSCode" article, use the following as the basis
https://github.com/MonoGame/MonoGame/discussions/8131
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- [x] Implement wasm Gamepad object and Navigator.GetGamepads() method.
- [x] Implement wasm GamepadEvent, Window.GamepadConnected & Window.GamepadDisconnected events.
https://github.com/nkast/Was…
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Hi, while working with TiledCS I made an updated example on how to use it with MonoGame.
It uses as much shorthands as possible and features basic tile scaling and flipping.
You can get the repo [he…
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**File Path**: MonoGame.Framework/Audio/Microphone.cs
**CS0067**
- [ ] The event 'Microphone.BufferReady' is never used [ ConsoleCheck, Native, WindowsDX, WindowsUniversal ]
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As a rule, binaries doesn't belong in source code repositories unless absolutely necessary, they are supposed to be generated, exceptions being files that are difficult to generate or fetch from an au…
persn updated
8 years ago