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I pull the player view out into a separate window and put it on a second monitor. Sometimes the monsters health gets stuck and won't update in the player view. Also sometimes the monsters get duplicat…
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The interface for spawning a monster allows a scenario writer to set Health and Health per Hero.
![image](https://user-images.githubusercontent.com/42072372/82155409-176f7f00-9875-11ea-9f46-00947c9da…
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1. Create a wild monster panel.
2. Have a way to access the wild monster panel.
3. Create the monster models and assign information for each. (The information will be Level, Health, Name, Damage, Armo…
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Hi! Happy New Year! Good health to you! Good luck with everything! I feel bad that I can't support you so if you need help with anything just ask, I'll try to help.
Here is the idea about Khagmar. Ho…
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- Sacrificial (Magic) - Replaces mana cost with health cost.
- Of Bloody Willpower (Weapon) - Adds health cost (based on damage), increases damage by 15-25%.
- Dodgy (armor) - Adds 1-5% chance to nega…
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This jumps us in to the action right away. To make this work, we need the following (§§ 3.1–3.7 of the current "How to Play" documentation as of b3bfb41 (server: unify formlet shorthands, 2024-06-28) …
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Hello,
Is there an option to hide decimals in the [monster widget](https://docs.hunterpie.com/posts/monster-widget/) (monster HP, parts HP, health percentage)? They seem to be of little use yet clu…
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adding HP counters would remove the need for sleeve sheets altogether and speed up the game.
(i'm happy to help. let me know if i can help code it up)
when an HP counter appears, it should include…
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### Before creating an issue, please ensure:
- [x] This is a bug in the software that resides in this repository, and not a
support matter (use https://otland.net/forums/support.16/ for su…
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