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## Current design:
### In Game:
- Player moves in 4 directions on keys,
- Player interacts with surroundings by clicking on them with mouse,
- Player opens Inventory/Quest Journal by clicking on i…
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Epic to track files that are updated to version 11. This is not based on diffs, so there may be files that were untouched from v9 to v11, and it also isn't differentiating between what is new vs. chan…
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Some HUD elements (e.g. Navigation buttons) support user interaction, while others dont (e.g. Compass).
It is not immediately clear which elements support interaction and which do not (e.g. some user…
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[System Information](https://gist.github.com/kforney/d58aecb8e8fedfd15e0743643e264eeb)
The game launches, but the menus and cutscene FMVs are in a ~640x480 box in the top-left of my screen.
Menu…
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If you use the replay plugin and you're also connected to a real drone, you'll end up with two conflicting sources of navdata events running in parallel:
https://github.com/eschnou/ardrone-webflight…
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Please write down your comment, or just talking!
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# How would you like the feature to work?
llMapMarker would have similar functionality to use the marker feature of llMapDestination, but without the map popup on function call.
llMapMarker( str…
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From @Maffaxxx (see https://github.com/Riouken/cTab/issues/59#issuecomment-143405589)
The small versions of all devices are still too big to be used as a navigation tool, mainly because of their frame…
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After merging cgame and ui vms, I'd like to create a new UI (possibly along side q3_ui and team arena ui — I'm really tempted to scrap them after new UI is good enough to replace them though).
…
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```
What steps will reproduce the problem?
1.
2.
3.Not applicable
What is the expected output? What do you see instead?
image is inverted
What version of the product are you using? On what operatin…