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Hi, I am wondering whether it is easy to add a feature to revert the partition operation such that bodies are sent back to where they came from after FMM step is completed. I noticed that exafmm-alpha…
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Using:
`codespell *trn* | egrep -v 'reson|OBJEXT| BA |leapYear|AddDS|NED|gctp|indexS| OT |Reson`
There is a long list of probable typos:
```
mbtrn/emu7k.sh:147: processsing ==> processing
…
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An outcome of [this hackathon](https://forum.image.sc/t/ome-ngff-spatial-omics-hackathon/57337/26) was that we would like to store tabular data in ome-zarr.
I wanted to ask whether we should consid…
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The getClosestRegion is rather moot since it uses a naive distance to centroid which isn't very accruate. It should calculate it based on whether the point lies within the region bounds (in 2D), and …
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I have two questions
1. In the Matching Cubes algorithm,Is a node a cube?
2. In the function getMCIsoSurface, we Process at all depths that contain slice,What does this part of the code(“o>>=1”) mea…
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Heya, just wanted to dot down a thought or two: the intersecting circles demo demonstrates well a shortcoming of straightforward ECS style programming: sometimes a system that does a for-each over a s…
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# QGIS Enhancement: Point Clouds in QGIS
**Date** 2020/08/10
**Author** Martin Dobias (@wonder-sk)
**Contact** martin.dobias at lutraconsulting.co.uk
**Maintainer** @wonder-sk
**Version…
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### Describe the project you are working on
V-Sekai is a virtual reality platform that is developed using the Godot Engine, a popular open-source game engine.
### Describe the problem or limitat…
fire updated
8 months ago
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## Description
System must take as input:
- List of active light indices as SSBO
- PRoperty Pool of Lights
- ~~ZBuffer or Hi-Z buffer (needs to be of the padded to PoT but not stretched variety)…
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Long-distance textures could be reduced to `video::SColor` or even to `GL_POINTS`, taking the average color of a texture.
This could also be done shader-wise.
@lhofhansl @numberZero