-
There's no need to run the build workflow if we only edit the README or documentation.
Depending on circumstances, we may not need to run the build workflow when merged into the main branch if it h…
-
Why I think it will be beneficial:
* it is very popular and it's website has a lot of visitors (Alexa ranks it as the 314 most popular website on the internet).
* Seeing a lot of good reviews ca…
-
-
I haven't tested with no OXZ's installed but with the newbie pack installed the all the HUDs keep losing the IFF Scanner markings for distance and the view cone. All the other features in the scanner …
-
Created an alias called bang, to blow stuff up. Even with poll set to off, my ship is now a Gorgon with lasers. It seems to just run repeatedly.
When defined, polled is 'on' by default.
Switched o…
-
A lot of the submodules are platform specific and are unnecessary when building on a particular platform. We could restrict this to only calling the needed submodules for that particular build.
Pro…
-
The effectKey I'm passing is that of a ship in player.ship.target
This work fine most of the time, even returning null when it fails. But some ships not mentioned in my effectdata.plist file return …
cag62 updated
7 years ago
-
Something happened between 1.77.1.5687 and 1.77.1.5701 which cause flashing compass ring in my Linux-i3-HD4000-no OXPs. I remembered to a similar bug so I put compass to the first dial in hud.plist an…
-
Version 1.84
I finally tracked down an issue of FPS stuttering that suddenly occurred only to vanish "sometimes" a few minutes later in a government 3 system (Dictatorship). As some of you may know…
-
This _only_ works if the dependency has an associated git repository.
Dependabot would be able to check the submodules for updates, but unfortunately it seems to check for new commits, rather than ta…