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DaymareOn
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oolite
The main Oolite repository.
http://www.oolite.org
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Have the js fov as a multiplier rather than an angle
#19
DaymareOn
closed
9 years ago
1
Exception in the game options screen if FOV has been set to higher than maximum or lower than minimum via Javascript. I guess this is the easiest of all to fix.
#18
DaymareOn
closed
9 years ago
1
Being able to assign keys for oxp functions
#17
DaymareOn
opened
9 years ago
0
Enlarge view when in jump mode
#16
DaymareOn
opened
9 years ago
0
Target reticle not drawn where it should for a station when with a different fov
#15
DaymareOn
closed
9 years ago
2
Having the fov control by key activated through build option
#14
DaymareOn
closed
9 years ago
1
The in-flight FOV may be changed while in GUI
#13
DaymareOn
closed
9 years ago
1
Have a sniper functionality
#12
DaymareOn
opened
9 years ago
1
Have a telephoto functionality
#11
DaymareOn
opened
9 years ago
0
Having a fisheye functionality
#10
DaymareOn
closed
9 years ago
1
Check FOV integration with the scanner
#9
DaymareOn
closed
9 years ago
1
Making FOV work with joystick
#8
DaymareOn
opened
9 years ago
0
Wave distortion effect when a laser hit the ship while the energy level is empty
#7
DaymareOn
opened
9 years ago
0
Cool effect at the end of the hyperspace countdown (spatial distortion effect) made through varying the FOV
#6
DaymareOn
opened
9 years ago
0
FOV default value of 0.5 should be a NSUserDefaults property for those who prefer something other than 0.5
#5
DaymareOn
closed
9 years ago
1
Having FOV accessible to JS
#4
DaymareOn
closed
9 years ago
11
Having FOV settable via the Game Options screen
#3
DaymareOn
closed
9 years ago
2
When starting a new game after having changed the FOV, it starts with the last FOV used
#2
DaymareOn
closed
9 years ago
1
FOV is applied everywhere, even where it normally shouldn't
#1
DaymareOn
closed
9 years ago
2