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**Operating system and version:**
(Arch) Linux 64-bit, OpenJK (JK2) built from Git master on 19 November.
**Is this for single player or multiplayer?**
Single player.
**Description of the bug …
ghost updated
7 years ago
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In Debug mode it causes SIGABRT, in Release it's SIGSEGV somewhere after.
```
openjo_sp.x86_64: /home/civil/src/OpenJK/code/rd-vanilla/G2_API.cpp:794: int G2API_InitGhoul2Model(CGhoul2Info_v&, const …
Civil updated
8 years ago
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```
Program received signal SIGSEGV, Segmentation fault.
0x00007fffcfdee148 in PM_AnimLength (index=0, anim=4294967295) at /home/civil/src/OpenJK-civil/code/game/bg_panimate.cpp:4381
4381 r…
Civil updated
3 years ago
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**OpenJK** fails to run the **Single Player Demo** release for Jedi Academy. The demo release contains just one _assets0.pk3_ file. Upon starting, OpenJK complains about menu file not found: ui/menus.…
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It seems that because there are Cyrillic characters in the path to the temp folder, the openjk engine cannot create the file.
> ys_LoadLibrary() FAILED for ui (Failed loading C:\Users\Лайсум
> \Ap…
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When you alt+tab away, then back into the game you're greeted with an ear piercing arrangement of every sound effect you missed while you were looking at something else!
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Openjk seems to always crash when hosting a server using openjk.x86.exe ,but on openjkded.x86.exe it does fine.
thedt updated
8 years ago
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g_svcmds, or in OpenJK engine.
To allow toggling e.g. a bit in dmflags to enable/disable fall damage, rather than having vstrs for every permutation of bits
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Make sure we've removed the limit / use dynamic list.
It was added in either OpenJK or JA++, I just can't remember which =]
ref https://jkhub.org/topic/7454-too-many-models/?p=106480
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Ibize and the Icarus backend with it are NOT very portable still.
There seems to be a memory leak as well specifically with the CTokenizer not being cleaned up on exit for sure.