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JKGDevs
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JediKnightGalaxies
Jedi Knight Galaxies (JKG) is a multiplayer shooter with role playing elements, played out in the Star Wars universe. The project is a full conversion game modification for Jedi Knight: Jedi Academy.
https://www.jkgalaxies.net/
GNU General Public License v2.0
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Lightsabers double play weapon equip noise if ignited when switching to another weapon
#366
Silverfang22
opened
2 months ago
1
Lua Mini-Quests (For better balance!)
#365
DarthFutuza
opened
8 months ago
0
Investigate and fix Team Kill Bonuses happening randomly (think its only happening in FFA, probably okay in TFFA but should double check)
#364
DarthFutuza
closed
10 months ago
1
Mine/Detpack Improvements
#363
Silverfang22
opened
1 year ago
1
Finish EE-3 Pistol, update Rifle, Create non-scoped version
#362
Silverfang22
opened
1 year ago
0
It is possible to overheat a weapon even if it would not have fired
#361
Silverfang22
opened
1 year ago
1
Switching ammo types is painfully slow
#360
Silverfang22
opened
1 year ago
2
Characters should look straight ahead when ADS
#359
Silverfang22
opened
1 year ago
0
Develop
#358
DarthFutuza
closed
1 year ago
0
Allow hold-to-crouch to un-crouch the character (when released) when crouch is toggled on.
#357
Silverfang22
opened
1 year ago
0
Ammo items need icons
#356
Silverfang22
opened
1 year ago
2
v1.3.24 Release To Do List
#355
DarthFutuza
opened
1 year ago
5
Weapon firemode descriptions include ammo type
#354
DarthFutuza
opened
1 year ago
0
Update displayed effect for emp-staggered jetpack
#353
AlexCS1337
closed
1 year ago
2
Add new icons to shop items.
#352
DarthFutuza
closed
1 year ago
1
Change displayed effect for empstaggered jetpack
#351
AlexCS1337
closed
1 year ago
0
Display effect for empstaggered jetpack
#350
AlexCS1337
closed
1 year ago
0
v1.3.25 Release To Do List
#349
DarthFutuza
opened
1 year ago
0
Unable to view inventory item details in shop
#348
DarthFutuza
opened
1 year ago
0
Overheating bad interactions with charged and burst weapons
#347
Silverfang22
closed
2 years ago
2
Merge fixes from OpenJK
#346
Silverfang22
opened
2 years ago
0
Spectator messages get cut off- (when spectating a player when they die)
#345
DarthFutuza
closed
2 years ago
1
Dismemberment doesn't seem to work
#344
DarthFutuza
opened
2 years ago
0
Disintegration efx on players do not work
#343
DarthFutuza
closed
2 years ago
2
Implement proper ACP weapon behavior (partial shield bypass)
#342
DarthFutuza
closed
2 years ago
1
Draw 2d Elements Without Stretching
#341
DarthFutuza
opened
2 years ago
1
Ambient Heat for Maps
#340
DarthFutuza
closed
2 years ago
1
Improved Vendor Locations
#339
DarthFutuza
closed
2 years ago
1
Automating Builds with Github Actions
#338
DarthFutuza
opened
2 years ago
1
Grenades are melee mode by default
#337
DarthFutuza
closed
2 years ago
1
Bug: Can equip a shield/jetpack without having it assigned to an aci slot
#336
DarthFutuza
closed
2 years ago
0
Armor doesn't get removed after map_restart
#335
DarthFutuza
opened
2 years ago
3
Item Descriptions Need Completion
#334
DarthFutuza
closed
2 years ago
2
Fixes a negative overflow that happened while feinting and having low…
#333
gyurka66
closed
3 years ago
0
In saber combat block points are only subtracted if the saber swing touches the enemy's body
#332
gyurka66
opened
3 years ago
0
Players start with bolt action rifle sometimes when starting duel mode
#331
gyurka66
opened
3 years ago
1
You can't see other player's sabers most of the time
#330
gyurka66
opened
3 years ago
1
Fixes grenade being thrown when starting to sprint
#329
gyurka66
closed
3 years ago
0
Updated SDL2
#328
gyurka66
closed
3 years ago
1
Projectile hit efx surface differential
#327
Silverfang22
opened
3 years ago
0
Blown up turrets drop sentry bodies
#326
Silverfang22
opened
3 years ago
0
Stun debuff not cleared on death
#325
Silverfang22
closed
3 years ago
3
Show Server Version in Client Game List
#324
DarthFutuza
closed
3 years ago
2
animMaps are broken
#323
Silverfang22
opened
3 years ago
1
Wpn file flag for grenades to stay behind when they detonate
#322
Silverfang22
opened
3 years ago
0
Sounds "stack" when game does not have focus in windows and play all at once after window gains focus again
#321
Silverfang22
closed
3 years ago
1
Hotfix and update master to v1.3.22a
#320
DarthFutuza
closed
3 years ago
0
Implement crouch toggle via cl_crouch
#319
xycaleth
closed
4 years ago
0
v1.3.23 Release To Do List
#318
DarthFutuza
closed
1 year ago
17
Trip Mines Not Triggering Each Other
#317
DarthFutuza
closed
3 years ago
5
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