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As mentioned in #102 the output range of OpenSimplex needs to be fixed.
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Currently the asset is tagged as 2.1, making it unavailable from within an up-to-date godot editor.
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**Godot version:**
v3.2.3.stable.official
**OS/device including version:**
Linux Ubuntu 20.10 - NVIDIA Corporation TU117M / GeForce GTX 1650/PCIe/SSE2
**Issue description:**
When creating a…
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Hi Jack,
I'm a fan of procedural noise. I used it for procedural generation when I took the graphics classes.
However, I've always wanted to be able to generate 5D and 6D noise. For example, if …
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When I try to get noise using the 2D function, I get an out of range exception.
Here's my usage:
```
float max = 0.0f;
float min = 0.0f;
float sum = 0.0f;
flo…
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Provide Texture and Texture3d resources and if possible refactor the engine so both Texture and Texture3d opensimplex and anl classes can coexist from the same parent class.
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There are holes appearing in the lod terrain of my planet, I've tried adjusting all sorts of settings, but haven't gotten any new results.
The only error appearing in console is:
E 0:00:01:0577 …
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I was in the need for #308, so I used the repo as a git dependency. I noticed, that the output is vastly different all of a sudden.
Using `Fbm`, then `noise = "0.8"` produces:
![20230829_014111]…
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Following the lone example in the documentation: no method named `get` found for type `noise::OpenSimplex` in the current scope. Note that the readme points to noise::noise_fns, which is private, whil…
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### Please confirm there isn't an existing open bug report
- [X] I have searched open bugs for this issue
### Summary
I'm unable to build `godot` on the current recipe, even though I successfully b…